As the subtitle suggests, I'm considering a project where by I focus on creating 100 modelled assets for a game level - most likely for the UDK game engine. If time permits, I may also block out the actual environment for the assets but in a modular fashion.
Having selected the environment modelling brief last semester, I learned a lot more about modelling, UV mapping and texturing. However, I never had much of a chance to really explore the texturing side of things in full detail.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtB6k8cF-PgkikbrvRKo6NCXsZZDzezXOgXOYeTy0r4onUNt15YSs9GnEO14MJj5sICiEljbTEZLl0X-Y64nicQdoNunjfxTCJfyfJfN0VQF2gIVjLuRE2sIwoVPRzauqO9wuZjIFl8xrG/s1600/Page_001.png)
I reckon that by attaching a theme/or/themes to the challenge (possibly breaking down the 100 assets into smaller themed groupings), I will be able to set myself an ultimate goal that is substantial enough to be considered worthwhile and viable as an approach to my continual skill building.
Till next time...